League of Legends (LOL) developer Riot Games (Korea CEO Yeo-jin CHO) visited Gyeongbokgung Palace in Jongno-gu on Wednesday. This is part of Riot Games, a social return project that has continued to continue through the 2012 agreement with the Cultural Heritage Administration, and the ‘Korean Cultural Heritage Protection and Support’ project.
In this clean activity, about 50 employees, including CHO Yeo-jin, CEO of Riot Games, and GUI Hyanggames’ Social Return Project, participated in the cleansing activities to reorganize the space and reorganize the space in Gyeongbokgung Palace. This time, Riot Games’s employees are the first activity to be held by Riot Games as a ‘Cultural Heritage Guardian’.
Earlier, Riot Games visited various cultural sites such as ‘Seoul Mummy and Sungkyunkwan’, ‘Gyeongbokgung Palace’ and ‘Changdeokgung Palace’, and various cultural sites such as royal tombs such as ‘Hun-in’ and ‘Seonjeongneung’.
On the other hand, after an hour and a half clean activity, Riot Games employees also had a time to autonomously dressed in Harbor and watch Gyeongbokgung Palace.
CHO Young-bin, director of Riot Games Creative Team, who participated in clean activities on the day, said, I was proud when the players left a comment on our company’s cultural property guardian activities. Finally, I was able to experience clean activities today.
Riot Games has been conducting cultural property protection activities for 11 years, which protects and supports ‘cultural heritage’, the root of our culture under the intention of game is a culture. Each year, through sponsorship agreements with the Cultural Heritage Administration, Riot Games has donated more than 6.8 billion to cultural heritage. Representative projects related to related projects include ▲ conservation management support for the four archery and royal tombs, ▲ reopening of the Korean Empire Corporation, ▲ Support for the reopening of the house, ▲ 3D precision surveying project for the nation’s vows, Seoul grave and Sungkyunkwan In addition to supporting cultural sites of cultural sites, ▲ Youth Cultural Heritage Experience Education (5,300 cumulative participants as of June 2022), and ▲ Intangible cultural property vulnerable sports.
In addition, as a private company to find the place of foreign cultural assets, it is the only private company, and so far, ▲ Sega Samson (2014) (2019) ▲ Book (2022) has completed a total of six Korean cultural assets.