This project is an interview with the developer of the new indie game that you are interested in. This time, we will deliver a mini-interlocated rogue high-speed FPS After the Collapse developers officially released on September 10 for Snarks Gaming Development.
This work is a base construction simulation set by post-apocalypse. Players will continue to search for new resources and survivors while building bases to protect survivors from various threats, such as mutants and monsters. It also features a large story mode. At the time of writing the article, it is not compatible with Japanese.
After the Collapse is being distributed for 1,520 yen.
— First, please introduce yourself. What is your favorite game?
GUILLAUME BESPEAK (hereinafter GUILLAUME) Hello, this is GUILLAUME BESPEAK. He is also known as ESA on the net. I am a French developer and have software programming experience. Snarks Gaming is an indie game studio that is active alone and is good at mass-scale simulation. I have been active for eight years so far, and this is the second commercial work.
It is difficult to choose one of your favorite games, but if you have to choose, it is Dwarf Fortress, the father of modern base construction game. I also like strategy games and games on steam punk and post-apocalypse. Oh, in addition to that, I also love old Japanese barrage shooting. The reflexes have already deteriorated, and I’m quite bad, but I still can relax for some reason.
――Why did this work develop?
GUILLAUME There are two main reasons.
First, it was a long goal to make a game like this work. Games like this work are very complicated and one of the most likely genres. In fact, there are few games that can finish early access safely, and it is less than 1.0. Therefore, I thought this was a programming challenge and tried to see if I could achieve it myself.
The second reason was that it was a genre that I wanted to play. I’ve been playing games such as Frost punk, Rim world and Dwarf Fortress for hundreds of hours. But I didn’t really want to play. That’s why I decided to make it myself and try it out.
―― Please tell me the characteristics of this work.
Guillaume The appearance of this work is quite similar to Rim world, but the feeling of play is completely different, and new players may be confused.
In this work, it focuses on the base itself (macro element) rather than each survivor (micromanagement). The design of the base is important, and survivors are just resources that can be easily replaced with new survivors. This is the design of this work as a whole. In the middle stage, the base with 50 survivors is sufficient, and the upper limit of the number of survivors is not determined (although it depends on how much the player’s PC can withstand). I’ve seen a play with 200 survivors and hundreds of pets. To maintain this population, the player needs to investigate the local map, use the sewer system, and explore the cave.
I think the setting of post-apocalypse is relatively rare in this genre. Many advanced resources are not on the local map, and in order to get a stable supply, you have to explore the surrounding world, and you have to fight other factions controlled by AI. To do so, the player needs to search for the base and repair the resource production center. Players can also encounter text-based quests, explore bunkers, and unlock special technologies in other ways.
Finally, especially in such a game, this work has a long (but not required) storyline that depicts the adventure of a small group of survivors who just came out of the bunker. This is designed to make the player know the rough system of this work while enjoying the story.
――What kind of person do you want this work to play?
The main target is those who love the construction of GUILLAUME base, but that is not all. Most of the fan communities made during the early access for several years, and this was the first time for the base construction game. Those who have tried other games in this genre and think that the concept of this work seems to be interesting, those who want to leave a game that emphasizes microma management, and just play something that is simply different. If you want to do so, I would like to try this work at least.
This work has a large tutorial, an in-game dictionary, and an active community that welcomes new players.
— Is there any work influenced by this work?
GUILLAUME This is an interesting question. Many people think they were influenced by Rim world, and some say that they are a bit too similar to this work in the forum. However, although many things are learning from Rim world, games such as Fallout and S.T.A.L.K.E.R. have a significant impact on the development of this work. If you play this work for a long time, you will be able to notice the great influence from these works.
――Do you plan to support this work? Is volunteer translation possible?
Guillaume Other languages can be added in mod. But sadly, it’s a technical problem, but it’s very difficult to correspond to a language with many characters. I have worked on this restriction before, but it was not effective. It may be possible, but the Japanese version will be compatible with other versions. Because it is developed alone, it will be very difficult.
――What had an impact on the development of the new Coronavirus?
GUILLAUME is a solo developer who is developing at home, so it did not have as direct effects as many other studios. An unexpected side effect was that the sales of this work have grown during a few months when people around the world have been off. However, if the sacrifice of this sales had disappeared immediately, it would have been. Personally and at the family level, it was a difficult time.
――Is it okay to distribute or monetize this work?
GUILLAUME, of course! We have an open policy for distribution and video creation. Whether the content is positive or negative, there is nothing to rub with me. Also, it should be added that all the songs used in this work are safe on any platform.
-Finally, please give a message to Japanese readers.
GUILLAUME Hello! We sincerely apologize for not being able to implement Japanese in this work. But I don’t want to let them know. Other than the story that doesn’t require play, the menu is used as an icon as much as possible, and I am not an English native speaker, so the English in the game is very easy to understand.
–thank you very much.