Last updated there is February 17, 2022
The failed launch of Battlefield 2042 is not a secret for the community of players. The game has bombed so much that several players from different platforms have signed a petition requesting refunds. Apparently, EA leaders have recently organized a public meeting to discuss what has not worked for launch.
The Director of the Studio, Laura Miele, said that the technical difficulties with their new frostbite engine and the difficulty of their staff to adapt to home work were largely to blame.
“Add all this new innovation, all this ambition for the new project, then you add a global pandemic halfway in the project where the game teams had to work at home.” Said Miele. “We are found with more new developing variables than we had ever known before._
Miele then added that they initially had received many praise during the Battlefield 2042 beta test phase. However, the amount of bugs and problems that the community subsequently complained reached “historical levels for A dice game “. Their failed launch made Halo Infinite so better in comparison.
As expected, the Battlefield 2042 team did not appreciate this comparison. She then admitted that the neat exit of Halo Infinite had a lot to hinder their sales.
_ “It’s really important to recognize when we have missed,” darling continued. _ “This is certainly the case with the launch of Battlefield who did not meet the expectations of our players and also clearly missed our new expectations. »_
The bugs may be born from the simple fact that Battlefield 2042 frostbite engine had to be upgraded for today’s latest generation consoles. They took them more than 18 months to develop. This is because the frostbite version on which EA was working was so old. They had to create a new one.
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