Battlefield 2042 Update 1 06 Patnotes Diego Perez

Battlefield 2042 Update 1 06 Patnotes Diego Perez

Update 1.06 has arrived for Battlefield 2042 and here is the complete list of changes and troubleshooting added to this patch. This is the title update 3.1 for Battlefield 2042, which follows the extensive title update 3, which was published in the beginning of this month. This update contains even more troubleshooting, including changes to conquering goals on specific maps, Nerfs on specific vehicles and balance adjustments for a variety of weapons. Everything is new with Battlefield 2042 Update 1.06.

Battlefield 2042 Update 1.06 patchoteats

Although this patch contains a variety of changes and troubleshooting, this is the highlights of the Battlefield 2042 update 1.06.

Improvements of the bullets make registration consistency.
Balance changes for projectile scattering and recoil
Other changes to the balance of 30 mm, 40 mm and 57 mm cannons for soil vehicles to reduce their effectiveness against infantry
A fix for a rare error in which a player could appear invisible to enemies
Remedy multiple errors related to grenades and willers
Improvements of the menu flow for Xbox players to facilitate the cancellation of cross-play
Several audio improvements to improve your entire sound experience with focus on clarity, distance and directional perception

With the most important highlights here is the complete list of changes and corrections for this update.


Players who are not the group leader can now cancel while they are waiting in a queue
Xbox — Cross-Play can now be activated / deactivated in the options’ menu on the Xbox
Your sorting settings are now stored correctly when updating the Battlefield: Portal Server Browsers
An issue has been resolved in which Loadouts were sometimes empty after joining a server on the Spawn screen, which prevented the weapons selection
Improvements made to ensure that the target aid is more consistent during the console game
The effective combat range and the general health of the forest runner were reduced


Various optimizations made in the entire audio experience to improve clarity, distance and direction perception
A problem has been resolved where soldiers did not always play indoor-specific steps


Abraded of Under barrel grenades when shooting at short distance
40 mm AP grenades damage vehicles now as intended
Fixed that some weapons for specific magazines indicated incorrect ammunition counter
The recharge animation of the repeating rifles DXR-1 and NTW-50 was increased by 0.2 seconds
The scattering values ​​for most weapons have been adapted, which leads to a faster decrease of scattering during firing by tapping or short shots
The scatter was adapted for most weapons. It now takes a little longer until weapons become too inaccurate during continuous fire
The recoil values ​​were adjusted to aggressive recoil leaflets for AK24, CMG, PKP-BP, FARM GL and PP-29. To prevent
Improved shot accuracy from the hip for all SMS to better stand out from other automatic weapon archetypes
LEG dispersion and recoil reduces to improve performance in continuous fire
Additional improvements in recoil control for all weapons, especially for automatic weapons.
Increased melee damage and higher resistance of the MCS-880 when using buckshot or torches shot
An error has been fixed, which led to the SMART GL and the K30 balls were fired among the players of the player


Battlefield 2042 Update 3.1 FULL Patch Notes

An error has been fixed, in which vehicle weapons in a direct hit sometimes no explosion damage caused

We reduce the effectiveness of the bottom vehicle 30 mm cannon opposite infantry. It is overheating faster now, has a slightly reduced fire and explosion damage rate and increased waste damage at a distance
Fire Rate 350 → 330
Heat per ball 0.13 → 0.14
Heat drop per second 0.5 → 0,475
Explosion damage 20 → 18
NCAA Hovercraft — 40 mm GPL grenade launcher
Explosion damage to 55 → 35. Reduced
The 40 mm utility pod upwardly directed firing angle is now easier to use
eBay Wildcat — 57 mm cannon
Dispersion removed
Ammunition 12 → 8
Impact damage 85 → 75
Explosion damage 70 → 35


Litter grenade

The time to detonate a splitter grenade was increased from 1.1 s → 1.4 s after the first bouncing in a hard collision
The damage to splitter grenades was increased in all game modes to cause 120 damage and guarantee armored players a kill
The maximum number of ammunition of splinters and fire grenades was from 2 → 1. Reduced

Near sensor

Reduced sight radius of 30 m → 20 m
Reduced operating time of 30 S → 14 S
The amount of proximity sensor that can carry and use a player was used by 2 → 1. Reduced

Battlefield hazard zone

It has been solved a problem that led to the scoring Latv4 education of the Occupying Forces to the wrong times or not spawned at all


Kaleidoscope — The destination for trapping on the roof has been removed. There are now two Capture Objectives below in BT Large and one below in BT Small
Orbital — the conquest target on the roof was removed. There are now below in BT and BT Klein a single entry goal
Hourglass — the conquest target on the roof was removed. In BT Grow and BT Klein is now below a single recording destination. In addition, a problem has been resolved where players spawn outside the borders


Improvements in reverse in objects in prone
A rare problem has been resolved in which player could become invisible if you spawn on a full / destroyed vehicle

Battlefield 2042 is now available for PC, PS4, PS5, Xbox One and Xbox Series X | S.

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