YouTube aims to continue increvideogame sectoring its role in the videogame sector with YouTube Gaming. The platform, owned by Google, hvideogame sector issued a statement explaining its purposes for the future and its commitment to make the video game an essential part of your business. With more than 800,000 million visualizations related to the gaming, 90 million hours of streaming live and more than 250 million videos published on video games only during this lvideogame sectort year, your goal now happens by continuing to be cut by TWITCH, from Amazon.
Content creators will be more important than ever for videogame developers in the next 5 years
Ryan Wyatt, Global Chief of YouTube Gaming, explains that its content creators are multidimensional and YouTube is the ideal platform to develop those competences. According to the criterion of it, the Already Veteran Platform allows to publish Videos on demand, short and direct ; Crowd of formats to count different types of stories. In addition, he stands out that his service offers ten ways to monetize videos; From advertisements through subscriptions, merchandising, memberships or donations, among others.
Soon you will incorporate new tools to give more prominence to the streamings live, offer new monetization methods and character ERISTS FOR CHAT. His recent agreement with Discord will allow them to approach little by little to their goals.
YouTube Gaming recognizes that content creators will be more important than ever for videogame developers in the next 5 years, says Wyatt, who considers the creators an essential part that will influence how they develop according to what video games. It s no longer about taking the games to the creators when they want marketing support at the launch. They will be there videogame sector true partners, influencing creative direction, functionality and formats. That is why he wants the Youtube Gaming platform to be there, videogame sector a support to give life to those contents; Be of the type they are.
Meanwhile, Twitch continues videogame sector the world leader of streaming with a 70.5% market share ; Followed by Facebook Gaming with 15.7% and Youtube Gaming with 13.8%.